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v1.0.1
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042ee931bf | ||
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e0963ef4bb | ||
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8329187eb7 |
@@ -1,15 +1,60 @@
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# kaczynski-bot-2.0
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To install dependencies:
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A Discord bot built with [Bun](https://bun.com).
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## Setup
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Install dependencies:
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```bash
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bun install
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```
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To run:
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Create a `.env.development` file with:
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```bash
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bun run
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```
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DISCORD_TOKEN=your-bot-token
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```
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This project was created using `bun init` in bun v1.3.0. [Bun](https://bun.com) is a fast all-in-one JavaScript runtime.
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## Development
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```bash
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bun run dev
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```
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## Commands
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Commands live in `src/cmd/registry/` and are loaded automatically at startup — drop a file default-exporting a `Command` in that folder to register it, no manual wiring required.
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## Data persistence
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Bot state (e.g. limbo mode) is persisted to `data/data.json` via `DataService`. That path is gitignored.
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## Production build
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```bash
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bun run build
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```
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Bundles `src/index.ts` and every file in `src/cmd/registry/` into `dist/`. Run the result with:
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```bash
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bun dist/index.js
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```
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## Docker
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Build the image:
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```bash
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docker build -t kaczynski-bot .
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```
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Run it, mounting a volume so `data/data.json` survives container restarts:
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```bash
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docker run -d \
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-e DISCORD_TOKEN=your-bot-token \
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-v kaczynski-bot-data:/app/data \
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kaczynski-bot
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```
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+2
-1
@@ -1,5 +1,6 @@
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{
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"name": "kaczynski-bot-2.0",
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"name": "@dominicferrando/kaczynski-bot",
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"version": "1.0.0",
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"private": true,
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"devDependencies": {
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"@types/bun": "latest",
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@@ -0,0 +1,39 @@
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import { ChannelType, type Message } from "discord.js";
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import type { Command } from "../../models";
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import RoleService from "../../services/role";
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import DataService from "../../services/data";
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const LIMBO_CHANNEL_NAME = "limbo";
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export default {
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name: "limbo",
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description: "Toggles on/off limbo mode. When limbo mode is on, new members will be placed in #limbo. When off, new members will be placed in #chat-and-shitpost.",
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usage: ".limbo [on|off]",
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execute: async (message: Message) => {
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const ogState = RoleService.limboMode;
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if (message.content.includes("on"))
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RoleService.limboMode = true;
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else if (message.content.includes("off"))
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RoleService.limboMode = false;
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else
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RoleService.limboMode = !RoleService.limboMode;
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// update system channel
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if (RoleService.limboMode) {
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if (!ogState)
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DataService.data = { ...DataService.data, prevSystemChannelId: message.guild?.systemChannel?.id };
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const limboChannel = message.guild?.channels.cache.find((ch) => ch.name.toLowerCase() === LIMBO_CHANNEL_NAME);
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if (limboChannel && limboChannel.type === ChannelType.GuildText)
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await message.guild?.setSystemChannel(limboChannel);
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}
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else {
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const prevSystemChannel = message.guild?.channels.cache.find((ch) => ch.id === DataService.data.prevSystemChannelId);
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if (prevSystemChannel && prevSystemChannel.type === ChannelType.GuildText)
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await message.guild?.setSystemChannel(prevSystemChannel);
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}
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await message.reply(`*${ogState}* -> **${RoleService.limboMode}**`);
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}
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} satisfies Command;
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@@ -1,21 +0,0 @@
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import type { Message } from "discord.js";
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import type { Command } from "../../models";
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import RoleService from "../../services/role";
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export default {
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name: "limbomode",
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description: "Toggles on/off limbo mode. When limbo mode is on, new members will be placed in #limbo. When off, new members will be placed in #chat-and-shitpost.",
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usage: ".limbomode [on|off]",
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execute: async (message: Message) => {
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const ogState = RoleService.limboMode;
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if (message.content.includes("on"))
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RoleService.limboMode = true;
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else if (message.content.includes("off"))
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RoleService.limboMode = false;
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else
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RoleService.limboMode = !RoleService.limboMode;
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await message.reply(`*${ogState}* -> **${RoleService.limboMode}**`);
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}
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} satisfies Command;
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+1
-1
@@ -26,7 +26,7 @@ client.on("messageCreate", async (message) => {
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try {
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const command = CommandService.parse(message);
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if (command) command.execute(message);
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if (command) await command.execute(message);
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}
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catch (err) {
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console.error(err);
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@@ -1,5 +1,6 @@
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interface Data {
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limboMode: boolean
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limboMode: boolean,
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prevSystemChannelId?: string
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}
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export default class DataService {
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@@ -7,7 +8,8 @@ export default class DataService {
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private static file: Bun.BunFile | undefined;
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private static _data: Data = {
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// default values (will be overwritten)
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limboMode: false
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limboMode: false,
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prevSystemChannelId: undefined
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};
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static async init() {
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